![]() And those who were there for awhile said even the CEO was listening to others outside the studio more than inside.this article from PSU had the most in it and worth the read. Anothjer longtime veteran at Techland wanted to bring in either Unreal or Unity to make the development more traditional but he was denied and ended up leaving.Īnd when people left and were replaced by others, they were basically told to listen and if they brought up ideas.more or less shown the door or given the impression sit and do as you're told. High profile people were hired including a 30 year veteran from Ubisoft to help restructure the Design Process and Flow but he was shutdown and told no-thanks. I wonder if it was for having a lack of a clear direction for the sequel or people simply at odds with each other.Last month several sites had stories from former Techland Employees who all painted the same picture and said the same things chaoa, uncertainty, no clear vision, changing course & direction while the Top People didn't want to listen to any us several said the attomspere was toxic and it didn't help that the CEO's Wife was in charge of HR.despite zero experience. I see the light in this one slowly dying. ![]() We'll have more on Dying Light 2 as we get it. ![]() Should the report prove to be accurate, it paints a fairly bleak picture of working conditions at Techland, and it doesn't bode too well for Dying Light 2, what seems like a promising sequel with grand 'choice and consquence' ambitions. The report also alleges that demands being placed on Techland's devs are simply too much, with some staff members feeling burnt out, while organisation at the highest levels is said to be an "embarrassment". He's not stupid, but he bears too much on his shoulders." You need specific mindset and skillset, that he does not possess. Leadership trusts him, and has given him a role with a lot of responsibilities that he's not very good at. ![]() "Chris is a person that has done good for Techland. He wanted the game to be empathetic, psychologically extensive and multifaceted," the anonymous source said. Depth has all but disappeared from Chris' work. Bring this, talk to him, kill here and there. Staff in leadership roles have reportedly interfered with writer Chris Avellone's vision for the game, too, with an anonymous Techland staffer claiming that the story "won't be good". non-stop changing game mechanics."Īpparently the studio doesn't even have a 'vertical slice' (a build that showcases many of the game's features, a proof of concept, sometimes for preview purposes), and there's concern over whether all of the game's bugs will be fixed in time for launch. One Techland employee apparently states that "Dying Light 2 is a total mess," adding, "first we had focus on story, then focus on gameplay. ) features testimony from devs at Techland, claiming that "morale is at an all-time low, leadership has no idea what they're doing". ![]()
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